Moving from DaVinci Resolve to Pro Tools

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Before You Begin

Exporting for Pro Tools

Importing into Pro Tools


You’ve locked picture. That’s great, you’re on your way! Now it’s time for intensive sound editing and design. You need to get sound and picture out of DaVinci Resolve.

You will export two files out of DaVinci Resolve:

  • A ProRes 422 Proxy movie file optimized for working in Pro Tools
  • An AAF file, or Advanced Authoring Format, which is a multimedia file format that allows the interchange of media and editorial metadata between compliant applications such as DaVinci Resolve and Pro Tools

Luckily, Davinci makes this process simple, and you only have to go through one batch of exporting to make these two files.

Before You Begin

In order to maintain sync throughout this process, ensure that you are using 1:30-long head leader and that your timeline starts at timecode 00:58:30:00. Your leader also must include a 2 pop at 00:59:58:00.

Technical Staff have created 1:30 leader files to match various project settings. They can be found at FVCentral > Support > Leader [ProResHQ].

To check your start time, go to your Media Pool and right click on your timeline.  In the panel menu that opens, choose Timelines > and then Starting Timecode.

In the Set New Timecode window that appears, enter 00:58:30:00. Click Ok.

If you modified the starting timecode of your project, make sure your picture begins at 01:00:00:00. No picture or sound should be before 01:00:00:00!

Exporting for Pro Tools

  1. Duplicate your Main Timeline by right clicking and selecting Duplicate.

a. Customize the copied file’s name to reflect this file is for AAF use only. You won’t be able to change this name in the export process. example: UserJ_MyMovie_YYYYMMDD_Resolution_FrameRate_AAF.

b. With the AAF Timeline open, Go to the Deliver Tab. In the Render Settings panel, scroll right and select Pro Tools.

a. Set the export location to a place you have easy access to, or simply within your Pro Tools Project folder, if you’ve already created it.

b. Set the export’s video settings to match below. Customize Frame Rate to the project’s frame rate, then set Resolution to HD (1280×720), regardless of your film’s actual resolution.

Pro Tools can be very picky about video. The frame rate is an important factor for maintaining sync, and must match your final delivered framerate. However, for editing purposes, you will avoid most problems by exporting from Resolve as 1280×720, and Resolve will add letter/pillarboxing if your film isn’t already 16:9.

c. Set your audio export settings to the following: Make sure you select Embedded in AAF. And that render one track per channel is selected.

d. Above the timeline, make sure you have In/Out Range selected as your Render range (not Entire Timeline). Then set the In Point to the very beginning of the project (including the head leader), and the Out Point to the end of the project (including tail leader if applicable).

e. Click Add to Render Queue at the bottom of the settings window. In the Render Queue, select the Job, then click Render All.

f. Resolve should export two files to the location you selected. One is the video file you’ll use for editing in Pro Tools only, and the other is the AAF file with audio/video metadata and audio source material embedded. Always move these files together as if they are one.

Importing into Pro Tools

  1. Launch Pro Tools. If you don’t yet have a Pro Tools project started, check Create from Template. Choose the FV Edit template which matches your project frame rate. Ensure that File Type is set to BWF (.WAV), Sample Rate is set to 48kHz, and Bit Depth is set to 24 Bit. Leave I/O settings on Last Used. Make sure interleaved remains unchecked and Prompt for Location is checked. Click Create and select a destination for your Pro Tools Session folder, then click Save.

Be sure to save your session onto the Scratch drive or your external drive. Remember, home folders are deleted when you log out!

2. The Edit window of your currently blank Pro Tools session will come up.

3. Before you import your AAF file, copy it and the accompanying video file from the location you specified during the export into your newly created Pro Tools Session Folder. This ensures that all the media for your Pro Tools Session is always in the same location.

4. Now go to Setup > Session and check that the Session Start reads 00:58:30:00 and the Timecode Rate matches your project frame rate. Then close the Session Setup window.

5. Click on the name of the Sync Pop track to select it. This way, the imported tracks from your AAF file will appear directly between Sync Pop and Dlog 1.

Imported tracks appear directly below whatever track you have selected prior to import. If you need to move a track, click on its name and drag it to the desired location.

6. Now to import your copied AAF file. Go to File > Import > Session Data. Select the AAF file from your Pro Tools Session Folder. Click Open. You may get a message saying that the source start time is earlier than the current session start time. This is not a problem as long as your Resolve timeline uses the standard leader beginning at 00:58:30:00.

7. The Import Session Data window will open. Review Source Properties. Then Set Timecode Mapping Options to Maintain absolute timecode values, unless it is grayed out, in which case, select Maintain relative timecode values. Note that maintaining relative values will only work properly if you are using 1:30-long head leader. Set Audio Media Options to Force to target session format.

  1. Under Session Data, check Import Clip Gain and Import Volume Automation. Leave Import Rendered Audio Effects unchecked. Click Ok.
  2. A Session Notes window may open saying “Some effects were ignored” This is fine; audio effects have already been rendered into new clips. Do not save a detailed report; click No.

10. Your Pro Tools Session Edit window will now display your imported tracks and clips. Pro Tools will link the clips to the media in the AAF and then draw their waveforms. This may take several minutes to complete, depending on the size of the project.

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