Render Farm Instructions for Cinema 4D
A render farm is a group of networked computers that work together to speed up rendering. This is achieved by parcelling out the frames to be rendered amongst the networked computers. The networked computers that do the rendering are called “workers”.
CalArts has a render farm that works with Maya, Cinema4D, and After Effects. For render farm support, submit a ticket or send an email to firstname.lastname@example.org.
Preparing and Submitting your Cinema4D Job
- In order for the render farm workers to render your shot, the project file and all assets (including textures) used by that project file need to be in your Renderfarm folder on the server. Copy your project file and all assets for that project to your Renderfarm folder if they are not already there.
- Open your project file from the Renderfarm folder on the server and check that all your assets are loading correctly. The paths to your assets (such as texture files) in your Cinema4D scene should all point to locations in your Renderfarm folder on the server.
- The render farm can only render out image sequences, so make sure that your scene is set to render out an image sequence (for example, a PNG sequence). Also, be sure that your scene is set to render to a location inside your Renderfarm folder on the server.
- To submit your shot to the render farm, go to the Extensions menu and select Submit to Deadline.
- The Submit To Deadline pop-up window will appear. Make sure the Group field is set to mac. If your project requires an NVIDA GPU to render (i.e. projects using RedShift), select the windows group. Click Submit.
- A pop-up window will appear confirming that your job was submitted successfully.
- Quit Cinema 4D without saving changes to your project.
To view your project in the render queue, see Render Wrangling with Deadline.